Morocco is just gorgeous, and you can appreciate the unique architecture through the levels. It was great to model these buildings since they helped capture a bit of the culture and design of the places represented in the game. The Store one, in particular, got a lot of use since it looked different from all sides, making it a must to fill the scenery. The Canyon Module is another one that makes me proud since one of the levels was made using it everywhere!
I got to work on Horizon Chase 2 for more than a year, and it was a blast! I cooked up 3D Environment Art for all sorts of things like tracks, buildings, modules, props, and terrains. It was a fantastic experience that taught me a ton and helped me grow. Big shoutout to the excellent Art Team at Aquiris Games, now Epic Games – hands down, one of the most incredible teams I've ever worked with!
Art Director:
https://www.artstation.com/bellones
3D Environment Team:
https://www.artstation.com/thiagosaraiva
https://www.artstation.com/julianolins
https://www.artstation.com/izaldo
https://www.artstation.com/nathanschneider
https://www.artstation.com/vitoriamagalhaesp
https://www.artstation.com/karalysson
Concept by:
https://www.artstation.com/gabrielmeirelesart
https://www.artstation.com/edubokow