Itaipu was my first big task on Horizon Chase 2, and I was responsible for all the hero assets that made the map. Also, Itaipu is different from most maps made because it is the only one in which all hero assets were created with modules. This allowed the Level Design team to finetune and iterate with the level since the modules would curve and adjust correctly across the track.
I got to work on Horizon Chase 2 for more than a year, and it was a blast! I cooked up 3D Environment Art for all sorts of things like tracks, buildings, modules, props, and terrains. It was a fantastic experience that taught me a ton and helped me grow. Big shoutout to the excellent Art Team at Aquiris Games, now Epic Games – hands down, one of the most incredible teams I've ever worked with!
Art Director:
https://www.artstation.com/bellones
3D Environment Team:
https://www.artstation.com/thiagosaraiva
https://www.artstation.com/julianolins
https://www.artstation.com/izaldo
https://www.artstation.com/nathanschneider
https://www.artstation.com/vitoriamagalhaesp
https://www.artstation.com/karalysson
Concept by:
https://www.artstation.com/edubokow